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1. XPath help, with Steve's Blueprint XML API call into Excel13 - in Science and Industry [original thread]
For Pyerite it would be : /eveapi/activity[@activity='1']/materials/material/quantity[//typeid=35] If you want to be sure that it looks in the correct activity ID : /eveapi/activity[@activity='1']/materials/material/quantity[/eveapi/activity[@act...
- by Nosferatu Zodd - at 2014.09.18 23:15:00
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2. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
I noticed that the Wiki page EVE API was deleted with it's contents moved to XML API Getting Started . The EVE API page contained the API rate limits and those where not moved to XML API getting started. And I can't find the info elsewhere, 3rd...
- by Nosferatu Zodd - at 2014.09.18 20:02:00
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3. Portrait Change - or - Confirm Button - in Player Features and Ideas Discussion [original thread]
/signed ______________________________________________ [Detection of ships ... a different concept]
- by Nosferatu Zodd - at 2011.01.20 21:22:00
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4. Character creation - Keep the portrait section available - in Player Features and Ideas Discussion [original thread]
Make the actual character creation permanent but leave the second section (portrait) open. This would make the portraits more dynamic. You can change the pose of your character or make him/her smile or be angry depending on your mood. I've never s...
- by Nosferatu Zodd - at 2011.01.20 21:18:00
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5. Rate the avatar above - in EVE General Discussion [original thread]
Originally by: Zacharyne Kimbyl Q Aa, you are such a ninja! Hahaha! Anyway, wanted to try something a bit different with this character's pic. Thoughts? I like the pose and the character in general but his skin looks a bit "young". _...
- by Nosferatu Zodd - at 2011.01.20 21:03:00
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6. Rate the avatar above - in EVE General Discussion [original thread]
What do you think about these? Nosferatu Zodd Thorecz Wulfen Zodd Niorio Tomoe Ocean ______________________________________________ [Detection of ships ... a different concept]
- by Nosferatu Zodd - at 2011.01.20 20:24:00
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7. "modify order" dialog: add lens button (="view market details") - in Player Features and Ideas Discussion [original thread]
/signed ______________________________________________ [Detection of ships ... a different concept]
- by Nosferatu Zodd - at 2010.12.31 14:57:00
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8. How to move Incarna characters - Make them marionettes - in Player Features and Ideas Discussion [original thread]
Originally by: Siigari Kitawa I think it's kind of silly to the people who are saying "great idea, but it's not implementable." Let CCP be the ones to say what is and isn't implementable, and you guys just say whether or not you think it's...
- by Nosferatu Zodd - at 2010.12.31 12:32:00
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9. Detection of ships ... a different concept - in Player Features and Ideas Discussion [original thread]
Originally by: Niklas Originally by: Nosferatu Zodd - Detection is based on the distance from your ship to other entities. Fixed range! I don't want no skill-, ship- or module-based advantages. I think covops frigates could use...
- by Nosferatu Zodd - at 2010.12.31 11:58:00
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10. Detection of ships ... a different concept - in Player Features and Ideas Discussion [original thread]
Edited by: Nosferatu Zodd on 31/12/2010 10:28:27 The problem is : there is no easy/simple solution for the problem, (almost) every other solution has been destroyed/flamed with reason. As for the summarizing and simplicity, if you're not capa...
- by Nosferatu Zodd - at 2010.12.31 10:26:00
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11. Pirates, T3, and Low Sec...oh my! - in Player Features and Ideas Discussion [original thread]
T3 destroyers : cool Leave low-sec as it is, I don't want no complete low-sec occupation by the mega alliances for some more ISK-sucking. If the pirate design would be illegal what would you make of a nightmare flying through Amarr space? ...
- by Nosferatu Zodd - at 2010.12.31 10:08:00
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12. Upgraded corpses - in Player Features and Ideas Discussion [original thread]
It wouldn't create a server boom at all. The corpse is a very simple object and only has one skin-files, not one for every body part. It will only take extra space on the server to store a custom body for every character. This custom body would be...
- by Nosferatu Zodd - at 2010.12.31 09:35:00
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13. Detection of ships ... a different concept - in Player Features and Ideas Discussion [original thread]
I'm wondering why a proposal consisting of 2-5 lines gets 40 replies while one that creates a complete concept get's none. Then I've started looking at the average thread and concluded that : they probably lost me between line 5 and 10. __________...
- by Nosferatu Zodd - at 2010.12.31 09:22:00
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14. Proximity Mines - in Player Features and Ideas Discussion [original thread]
Edited by: Nosferatu Zodd on 31/12/2010 00:33:52 I remember the Cobra mines, CCP destroyed the last ones I had in my hangar I guess about two years ago. They were removed for far too many reasons. Almost nobody has EVER used them. EDIT : Even ...
- by Nosferatu Zodd - at 2010.12.31 00:30:00
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15. Idea for a new skill: Reloading Optimization - in Player Features and Ideas Discussion [original thread]
Shooting for 200 sec / reloading for 10 sec -> factor 20 Shooting for 30 sec /reloading for 10 sec -> factor 3 You learn this stuff at very early age. ______________________________________________ [Detection of ships ... a different conce...
- by Nosferatu Zodd - at 2010.12.30 23:36:00
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16. New Year Market with CCP Zymurgist - in Events and Gatherings Archive [original thread]
Don't worry about it, there will be enough ninja ship-jackers who'll dock both your ships in their station hangar ______________________________________________ [Detection of ships ... a different concept]
- by Nosferatu Zodd - at 2010.12.30 19:55:00
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17. Idea for a new skill: Reloading Optimization - in Player Features and Ideas Discussion [original thread]
Don't forget about cap boosters and the different cap charges. Does your reloading skill apply here or only on weapon systems? Reloading plays a bigger role here than with most weapon systems. Also weapons with less capacity and faster ROF would ...
- by Nosferatu Zodd - at 2010.12.30 18:22:00
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18. Feedback on new NEOCOM - in Test Server Feedback [original thread]
Originally by: CCP Atropos In the case of the UI, many would agree that it's long required an overhaul. The trouble was that it was a house of cards; code was written on top of older code stretching back to the original sins of EVE's devel...
- by Nosferatu Zodd - at 2010.12.30 17:42:00
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19. Probe contrast problem - in Player Features and Ideas Discussion [original thread]
That's not the only problem with probes. You also have visibility problems when they are in the lower part of the system sphere. Clicking the right part of the probes to move them can in some cases be a bit difficult, you need to zoom in and zoom ...
- by Nosferatu Zodd - at 2010.12.30 15:03:00
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20. Removing Local. - in Player Features and Ideas Discussion [original thread]
Edited by: Nosferatu Zodd on 30/12/2010 14:53:13 Read my signature (click) ______________________________________________ [Detection of ships ... a different concept]
- by Nosferatu Zodd - at 2010.12.30 14:53:00
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